Ebook Advanced Game Design with HTML5 and JavaScript, by Rex van der Spuy
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Advanced Game Design with HTML5 and JavaScript, by Rex van der Spuy
Ebook Advanced Game Design with HTML5 and JavaScript, by Rex van der Spuy
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You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.
Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.
The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!
What youll learn- The latest JavaScript ES6, HTML and Canvas Drawing API skills you need to know to make games.
- Make game sprites, compose a scene graph, load and manage game assets, and how to use a texture atlas.
- Control the geometry and physics of the game world using vector math, the Separating Axis Theory (SAT), and advanced collision detection strategies.
- Build a custom music and sound effects player for games using the WebAudio API.
- Keyframe animation and how to implement precise control over the frame rate and game loop.
- Learn how to make interactive sprites and buttons for the keyboard, mouse and touch.
- Create and manage game scenes, and learn how to make particle explosions and screen shake effects.
- Manage complexity to build games of any size that scale seamlessly.
- Sales Rank: #1081858 in eBooks
- Published on: 2015-05-06
- Released on: 2015-05-06
- Format: Kindle eBook
About the Author
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Apress ruined an otherwise great book
By Mo
Apress has now gone from giving their books a width of 7.5 inches to 7.0 inches. This decrease in width is probably one the reasons for the font size being is a lot smaller than it used to be. I am 30 years old, slightly nearsighted and reading this book is straining on my eyes. Furthermore, you have to push the pages down much harder to see the entire line of text than previously due to the decrease in width size. I've added some images to show the differences between the old and the new formats of Apress books. I will not buy any more Apress books until they revert back to their old format. Just increase the price of your books instead of trying to save money by decreasing the font sizes. I do not buy 500+ page book sizes to get headaches.
As for the content of the books: Brilliant book. It gradually builds upon the content of previous chapters in an orderly and clear manner. The code is thoroughly explained and illustrated, and Javascript 6 is used - which is great. If you don't care about the font size, or you intend to buy the ebook then go for it. You won't do much better than this book. Sadly I have to give the book two stars as I paid for a legible product, something I did not get.
0 of 0 people found the following review helpful.
Great book but has some issues
By Amazon Customer
I've been reading this book just for the fact it is about game development which I really enjoy reading books on this subject. For the most part this book has a lot of great ideas and the first chapter is packed full of great information about ES6 and the future for JavaScript. This chapter alone is worth the price of this book.
So why didn't I give this 5 stars you may ask? Well the first problem the book is plagued with tons of grammar issues. Most programming books I have read to some degree have mistakes but this one takes it to a new level. Usually if I can find these mistakes they are major and not subtle nuances in the language. I'm by far no English expert but you'll see what I mean within the first could of pages.
The big reason besides the grammar is the chapter on Physics was poorly written. After reading detail chapter like the one on sound I was expecting something along the same level of detail but the author just skipped over the details and said to read the chapter's code to get a better understanding of his physics library. Granted I've read several books on game physics and was hoping for some great cool tidbits that would give me better insight into the subject but was very disappointing because this chapter just turned into game examples. Don't get me wrong the author presented some really cool game ideas but these were just masked by a physics library that wasn't explained. This is a book on Advanced Game Design not Basic Game Design so your audience should be able to follow your discussions on physics. Don't leave such a great subject to be handled by source code because this is really a great and fun topic.
Now then if you really want to make games with JavaScript or heck just makes games period this book has a lot of good information. The reading level is perfect and his sense of humor and passion to make games are very evident in this book. I still think this is a great book to read and should be part of any serious game developers library. Even if your not into programming with JavaScript it has some great concepts that can be ported to any language and used to make any kind of game.
2 of 4 people found the following review helpful.
Five Stars
By TN
Great book. I'm adapting HTML game technology to technical education and this book is a good resource.
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